
It's time to Run and escape Hospital, otherwise you'll be captured and killed. So the horror adventure begins but something is wrong, it seems like it's a trap of some creepy madman, who created this psycho escape room game. This is a real thrilling horror game and adventure horror Game. You need to stay alive to complete this survival horror game 2021.The Dread : Hospital Horror Game Scary Escape GameIs a real adventure horror escape games. Try to survive to the end in this new horror game offline. This is one of the Best horror game 2021.While playing this horror game the evil creepy ghost will try to catch you. Get ready to escape in horror night with Creepy Entity. The old Hospital ward are haunted by an evil nurse. Your are trapped in a scary hospital here & there is someone else. The only thing you need to do is to escape the Dark Place to finish this New Horror game 2021.In this The Dread : Hospital Horror Game Scary Escape GameGet ready to be a part of new horror Escape game and escape the Scary Hospital & be a last survivor. This Concept of horror game will unleash as soon as you start playing the game. The evil Nurse is chasing you, you'll need to hide under the tables, inside the cabinets or under the beds to stay alive, because if the Evil Nurse will hear you, she can kill you & you've to start the Game again. If it will fit there & you'll get a chance to escape the haunted Hospital. So if you find something helpful, pick it up & find where you use it. In this The Dread : Hospital Horror Game Scary Escape Game you'll need to unlock locked rooms, complete puzzles, search for hidden objects, unlock doors, search keys and use meat to get rid of the Evil Nurse, without any Tip you've to interact with all of the objects in the rooms. While your game was visually appealing, the question that you need to ask yourself to improve is, "Is the game challenging, or just difficult?" The nuance between the two is what it takes to make a successful game.The Dread : Hospital Horror Game Scary Escape Game Mod The Dread : Hospital Horror Game Scary Escape Game v15.0251 mod Features: "Drugs = key" just goes to epitomize the lack of logical progression to this "puzzle" game. Even the failure message mocks the error that you provoked! Of course we died while mixing substances we knew nothing about! You practically told us to do so! Never mind that neither the puzzle nor the result had any actual motivation to explain their existence. It's almost as bad as just having a door with a four-digit lock and having to guess the PIN. The confusion would either lead to a goose chase for the missing piece that didn't exist, or to fatal experiments with the pieces one has. In the meantime, the lack of clear instruction was absurd.

While I can sympathize with your complaint of walkthroughs making games too easy, I have to wonder if a misleading walkthrough actually serves its purpose.Īfter "supplying" the missing ingredient, the puzzle was much easier and par for the course. It led the player to false expectations, and the walkthrough reinforced them. I'm trying very hard to avoid spoilers here, but the effect was rather aggravating. You left out the last piece of the paper. I called this game "cruel" for a following reason which I suppose you have come to expect. While this could be effectively spun to force the reader to logically fill in the gaps, the tear lines didn't match at all, making it seem almost like they were from different papers. The biggest flaw was that the pieces did not actually connect to form a paper. This bled through into your main puzzle, mixing drugs according to note pieces. Escape games are puzzle games, so the question shouldn't have been "Where?" but "How?" While only telling which frame certain objects were in helped to solve the problem of walkthroughs being too easy, it didn't focus on the root cause finding objects is not a logical process which could be solved by certain players, but actually a matter of luck or spastic perseverance. This leads to a case of playing the simulation instead of playing the game. There was little connection between objects, so the main proponent for collecting things was the gamer's instinct to poke and prod and pick up everything that isn't nailed down.

However, when it got down to the mechanics, the game suffered a bit. Some light music would have made it wonderful. The medium was also above standard, as the 3D elements set this game apart even further. It is easy to see that you were working to break the sloppy standard of the genre. The atmosphere was clinical from both the area, the puzzle pieces, and the color scheme, so that they all fit together. First off, the environment design was great.
